"95% of community rugby games is less than 3 phases per possession"
Quantifiable Match analytics: no technical knowledge or special film equipment required.
Objective game performance management: tailored to your playing grade, available playing resources, and limited coaching time.
Build game understanding: Understanding of how the game is played and what to coach.
Clarity on what works: Outcome analytics identifies what leads to success (e.g., tries, conversions, or territorial gains) rather than just tracking activities.
Improve resource allocation: Focus on outcomes helps teams prioritize limited training time on actions that statistically yield better results.
Enhanced Player Development: Players can receive targeted feedback based on their contributions to successful outcomes, improving individual performance.
Team Culture and Accountability: By linking actions to outcomes, teams develop a culture of accountability where players understand the impact of their contributions.
Mobile phone device app powered by RUGBYCOLOGY.
Unique self-coding app platform designed for rugby union.
No technical knowledge or special filming equipment required.
Realtime match analysis that provides that provides a strategic advantage to your team performance.
Proven at all levels of the game.
Designed to measure:
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View the features for each Rugby Site's Outcome Analytics powered by Rugbycology plans.
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Example: The Wallabies in 2024 when winning the game, will register a HRL % of 15.5 %, but when losing, will have an HRL of 19.8%.
One could therefore say that ball security in contact is a key factor for the Wallabies in winning games.
Example: when playing beyond phase 5 in 2024, the Wallabies would exit 64.8% of all times they attack, in games they won. When losing the game, their exit rate beyond phase 5 was 54.2%.
This tells us that to win games, the Wallabies’ phase play must yield proper forward movement.
Example: the Springboks in 2024 attacked the exact same amount of times (Ave.61.2 times) per game when winning or losing games.
However in winning games they had a PPA of 0.53 while in losing games they registered a PPA of 0.35.